// DOCUMENTATION
Last Command, explained.
Last Command is the alliance command centre for Last War: Survival. These docs cover every feature: how to coordinate Desert Storm, track Alliance Duel and Marshal's Guard, run Officer Pulse, and the dozens of smaller tools that fit in between. Written for officers and members regardless of how long you've been playing.
// GETTING STARTED
Getting started
New to Last Command? Start here. These pages walk you through what the platform is for, how to set up your alliance, and the daily officer workflow.
- What is Last Command?
A tour of the platform — what problems it solves, who it is for, and how the pieces fit together.
- Creating or joining an alliance
How to set up a new alliance, invite members, and migrate from spreadsheets and Discord threads.
- Ranks and permissions
What R5, R4, R3, R2 and R1 can each do across the platform — match the in-game hierarchy.
// OFFICER DECISION-SUPPORT
Officer decision-support
R5/R4-only views designed to help officers spot risks, recognise contributors, and run recruitment-room conversations with data instead of vibes.
- Officer PulseOfficers
Composite engagement scoring across donations, Alliance Duel, Marshal's Guard, and Desert Storm attendance. Find at-risk members and biggest movers in seconds.
- Alliance metricsOfficers
Win rate, attendance, power growth and engagement breakdowns at the alliance level.
- Performance expectationsOfficers
Set the bar for what good looks like in your alliance — donations per week, daily VS score, attendance rate. Pulse scores against these targets when set.
// DESERT STORM
Desert Storm
Coordinate the weekly Desert Storm event end-to-end: scheduling, signups, building assignments, attendance tracking, and post-match results.
- Desert Storm overview
How a Desert Storm match works on the platform — from auto-creation Friday through results, attendance, and the new "not played" status for skipped weeks.
- Match planning and assignments
Drag-and-drop building assignments, signup approvals, substitute management, and the readiness checklist.
- Recording results and attendancePro
Enter scores manually or paste the in-game post-match screen and let AI extract the values. Attendance feeds DS attendance metrics.
// IN-GAME EVENT TRACKING
In-game event tracking
Capture rankings from the in-game leaderboards into structured data Pulse and Metrics can reason about. AI screenshot scanning is Pro; manual entry is free.
- Alliance Duel (VS)
The 6-day VS event — daily input mode, weekly input mode, and how Pulse uses the score data to score members.
- Donations
Weekly donation rankings from the in-game leaderboard. Drives Pulse's donation signal.
- Marshal's Guard
Multi-times-per-week alliance event. Track damage scores, see who's dragging the team forward, and feed the Pulse Marshal's Guard signal.
- Zombie Siege
Wave tracking and stronghold-level coordination across the alliance.
- Shield Board
Track who is shielded and who is exposed during PvP windows so officers can intervene before someone gets zeroed.
- General's Trial
Solo difficulty tier tracking and best-build hints for each tier of the General's Trial event.
- Arms Race
Cross-server competition leaderboard — see how your alliance ranks vs other servers.
// MEMBERS AND PROFILES
Members and profiles
How members live in the platform — including 'placeholder' members for in-game players who haven't signed up yet, hero rosters, and personal history.
- Members directory
The full alliance roster, including placeholder members the officer tracks on behalf of in-game players who haven't joined the platform yet.
- Placeholder members
How placeholders work, when to merge them with a real account, and why they're treated as full members in officer-facing views.
- My history
Personal trends — donations, attendance, VS, and shield compliance over the season. Members see their own targets if officers have set expectations.
- Power Tracker
Member power-level snapshots over time, with biggest gainers and stalled-progress flags.
// COORDINATION TOOLS
Coordination tools
Train scheduling, hive maps, war windows, calendars and announcements — the connective tissue between events.
- Train scheduling
Auto-generate weekly conductor / VIP slots based on member rankings, with manual overrides and reminders.
- Hive Map
Drag-and-drop hive layout editor — coordinate alliance moves and resource gathering.
- Event calendar
All in-game and alliance events on one timeline so officers can plan around overlaps.
- Announcements
Broadcast messages to your alliance, scheduled or immediate, with optional Discord webhook delivery.
- Alliance guides
Knowledge base for your alliance — pin event-day strategies, hero builds, and your house rules.
- Season checklist
Per-season prep checklist so officers can keep tabs on alliance readiness as new seasons start.
- Safe time voting
Members vote on the daily safe-time window so officers can pick the slot that suits the most active players.
// AI FEATURES
AI features
How the AI screenshot scanning works, what it can extract, and which features rely on it. AI extraction is a Pro feature.
// INTER-ALLIANCE
Inter-alliance
How your alliance interacts with the wider server — diplomacy, server directory, and treaty tracking.
// DISCORD INTEGRATION
Discord integration
Connect your alliance Discord — broadcast announcements, route reminders to channels, and target subsets of members with custom audiences.
- Discord integrationOfficersPro
Configure the Discord webhook so the platform can post announcements, match reminders, and event nudges into your alliance Discord.
- Custom audiencesOfficersPro
Define member groups (e.g. R4+ council, top 20 power) for targeted Discord announcements and in-app notifications.
// REFERENCE
Reference
Quick-reference material — terminology, abbreviations, and the Last War: Survival vocabulary the rest of the docs assume you know.
// SETTINGS AND ADMIN
Settings and admin
R5-only and R5/R4 settings — alliance configuration, billing, notification preferences, and data privacy.
- Alliance settingsOfficers
Configure DS day/time, server reset hour, VS input mode, branding, and other alliance-wide knobs.
- Notification preferences
Per-channel control over personal reminders (match starting, train slot, shield expiring) and alliance-level emails.
- Billing and Pro
How Pro works, what it unlocks, and how to upgrade or cancel your alliance subscription.
- Privacy and data
How Last Command stores your alliance data, who can see what, and how to export or delete records.