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Marshal's Guard

Marshal's Guard is a multiple-times-per-week alliance event where players burn stamina against an in-game boss to deal damage. Last Command captures the per-event leaderboard and aggregates it into a weekly contribution signal.

Cadence (it runs more than weekly)

Marshal's Guard typically runs three or four times per week (every 1–2 days). That's different from VS or donations, which are once-per-week. Officers can enter scores for each event individually — the platform sums them into a weekly total.

// NOTE

A single Marshal's Guard event in a 7-day window is enough to count as covered. Pulse won't penalise alliances who only enter the biggest events of the week.

Capturing rankings

From the dashboard, open Marshal's Guard (sidebar) and start a new entry. Like donations, you can enter manually or paste a screenshot for AI extraction (Pro). Each entry has a date so multiple events per week stack cleanly.

Reading scores

Damage scores in Marshal's Guard are typically in the billions. The view aggregates damage across all entries in the date range, mirroring what the dashboard renders at Sidebar → Marshal's Guard:

// LIVE DEMO · SAMPLE DATA
Tue, May 19
Difficulty 9/12Cleared
#PlayerTotal Damage
1Aurora_M14,900,000,000
2VexNova11,200,000,000
3IrisStorm8,400,000,000
4PaxBlackline5,600,000,000
5KadeOnline2,100,000,000

Last updated 5/19/2026, 8:18:34 PM

The actual production leaderboard component, rendered with anonymised sample entries.

How Pulse uses Marshal's Guard

Marshal's Guard feeds the Marshal's Guard signal in Officer Pulse. Set a per-week damage target in Performance Expectations → Marshal's Guard (e.g. 5 billion / week). Members under 70% of the target get marked “below”. Otherwise, Pulse uses alliance-relative scoring to highlight contributors and stragglers.