Zombie Siege
Zombie Siege is the cooperative wave-defence event. Players push through waves 1–20 against escalating enemy strongholds. The platform captures the furthest wave each member reached so officers can see who's clearing the higher tiers and where the alliance is plateauing.
// ON THIS PAGE
How it works
Each event has a fixed stronghold level (1–12) which sets the difficulty for everyone. Players run through waves 1–20; the higher you push, the better. Officers capture the furthest wave each member reached after the event ends — manually or by pasting the post-event screenshot for AI extraction.
Try it
Demo mode — manual entry persists in local state. Screenshot scan (Pro feature) returns a preset extracted list after a fake delay so the AI flow is exercisable without a real model call.
// SCREENSHOT SCANNER
Auto-Extract Rankings
Upload screenshots — AI reads names and scores.
Drop screenshots here or click to upload
JPEG · PNG · WebP — Up to 20 at a time
- Upload screenshots of the Zombie Siege Report mail showing the ranking table
- Make sure each player's wave number is visible on the right side of the row
// EVENT
// SELECT WAVE · TAP PLAYERS
Selected: Wave 0 · Did not clear
// PLAYERS
8 assignedWave 20 — full clear
Reaching wave 20 is the alliance benchmark for “they had a good event”. Members who consistently hit it are usually your highest-power frontline players. Members hitting wave 14–18 are healthy mid-tier; sub-10 typically signals build issues (heroes, march composition) more than power level.
// TIP
Stronghold level
The stronghold level is set by the in-game event and applies to the whole alliance for that run. Capture it once at event start (officer enters it on the input page) so the per-player wave numbers are comparable across events at different difficulties.